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Unity character controller source code
Unity character controller source code











Before seeing how it works, I recommend you to take a look at the manual and the scripting API, it’s always a good thing to do.įor this example, I used the default parameters but feel free to play with them to understand how they work. On top of that, the Character Controller comes with a C apsule Collider. It doesn’t respond nor uses physics in any way. Its function is to move the player according to the environment (the colliders). The Character Controller is a component you can add to your player. I also put a simple box as a child of our player so we can see its orientation when looking around). Then create a very simple scene with a ground, a capsule (our Player) and a stair to play with.Īdding some verticality with the stairs will allow us to experiment with a lot of different and important things when coding our character: The way it collides with objects, the gravity when falling from a distance, and also to test the jumping mechanic if we want one. As written in our 8 Essential Gamedev Tips, we must be organized. Here is a github of the complete project:īefore anything let’s just setup the project and a basic test scene.

unity character controller source code

Today, through the example of a simple moving, jumping and dashing avatar, we will explore the two approaches.

unity character controller source code

One of the first question I often ask myself is : “Should I use a Character Controller or a Rigidbody? ”. There are a lot of different things to do, ranging from the inputs acquisition to the movements and feedbacks. It’s very important and you can’t rush it or your gamefeel will probably be bad. When you’re creating a new project with Unity, one of the first things you have to do is code your avatar’s controller.













Unity character controller source code